Author Topic: Metro Exodus  (Read 15966 times)

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Offline oldshooterman

Metro Exodus
« on: 20 May 2018, 13:15 »
Din pacate lansarea a fost amanata pentru Q1 2019. 
 

Offline ionion

Re: Metro Exodus
« Reply #1 on: 21 May 2018, 11:12 »
Mai pot baietii sa isi cumpere placi video mai performante pana atunci.
 

Offline KodiaK

Re: Metro Exodus
« Reply #2 on: 21 May 2018, 11:50 »
Asta cumva e priumul joc care utilizeaza RayTracing?
Sper sa n-o dea in bara cu formatul open world. Primele 2 au fost excelente, si chiar nu m-a deranjat deloc linearitatea lor. Ar fi pacat ca toata experienta metro, cu care ne-am obisnuit pana acum, sa fie diluata de o gramada de side-questuri repetitive si seci.
« Last Edit: 21 May 2018, 11:54 by KodiaK »
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Offline oldshooterman

Re: Metro Exodus
« Reply #3 on: 21 May 2018, 14:59 »
Nu e decat partial "open world", respectiv e vorba ca in momentul in care ajungi intr-o locatie (dintr-un sir prestabilit) poti sa explorezi locatia respectiva mai mult decat in jocurile precedente, dar dupa ce o parasesti nu te mai poti intoarce.

"As illustrated in each trailer so far, Exodus will abandon the claustrophobic underground tunnels featured in both Metro 2033 and Metro: Last Light in favor of above-ground open spaces. There will be four sandbox areas, each one representing a specific season. The sandbox areas will feature linear missions, exploration, and side missions. Once you finish an area, you will move onto the next, much like linear level-based games. Interestingly, you won’t be able to go back and explore an area once you make the decision to move on."(digitaltrends)
Mie mi se pare foarte buna ideea lor.
 

Offline KodiaK

Re: Metro Exodus
« Reply #4 on: 21 May 2018, 15:35 »
Hmm, nu prea suna bine faptul ca nu te poti intoarce inapoi, dar sper ca te anunta cumva, sa nu treci din greseala/neatentie in urmatoarea zona.
Mie nu mi s-au parut deloc claustrofobice tunelurile din primele 2, chiar mi-au placut mult si mi se pare ca ii dedeau un charm aparte, dar in acelasi timp sunt extrem de curios cum o sa iasa noua abordare.
Momentan sunt hyped :D
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Offline oldshooterman

Re: Metro Exodus
« Reply #5 on: 21 May 2018, 16:02 »
E vorba ca trecerea intre cele 4 zone, in care intalnesti cele 4 anotimpuri, se face cu trenul (din trailer). Deci daca nu te urci in tren nu ai cum sa iesi dintr-o anumita zona.
 

Offline Raziel01

Metro Exodus
« Reply #6 on: 11 June 2018, 00:57 »
 

Offline Irenicus

Metro Exodus
« Reply #7 on: 11 June 2018, 02:17 »
Nu e decat partial "open world", respectiv e vorba ca in momentul in care ajungi intr-o locatie (dintr-un sir prestabilit) poti sa explorezi locatia respectiva mai mult decat in jocurile precedente, dar dupa ce o parasesti nu te mai poti intoarce.

"As illustrated in each trailer so far, Exodus will abandon the claustrophobic underground tunnels featured in both Metro 2033 and Metro: Last Light in favor of above-ground open spaces. There will be four sandbox areas, each one representing a specific season. The sandbox areas will feature linear missions, exploration, and side missions. Once you finish an area, you will move onto the next, much like linear level-based games. Interestingly, you won’t be able to go back and explore an area once you make the decision to move on."(digitaltrends)
Mie mi se pare foarte buna ideea lor.


Deci practic sistemul din Stalker fara partea proasta (plimbatul constant intre zone deja vizitate)
 

Offline Inveltus

Metro Exodus
« Reply #8 on: 11 June 2018, 09:05 »
Arata foarte, foarte bine, dar mai avem ceva de asteptat pana-n februarie.
 

Offline Raziel01

Metro Exodus
« Reply #9 on: 12 June 2018, 21:11 »
 

Offline oldshooterman

Metro Exodus
« Reply #10 on: 19 June 2018, 00:51 »
Arata spectaculos.
 

Offline oldshooterman

Metro Exodus
« Reply #11 on: 04 July 2018, 00:57 »
Motivul pentru care a fost amanata lansarea:

Let’s Talk Metro Exodus – Interview With the Developer

"We think this has the potential to be 4A’s best work yet. We wanted to give them the time and opportunity to realise that. It made sense to move the game out a little bit."
 

Offline oldshooterman

Metro Exodus
« Reply #12 on: 21 July 2018, 19:04 »
Ceva deosebit de promitator:

"To fit a narrative that is the series’ most complex yet, Metro Exodus’ script is twice the length of Last Light, 2033, and of their DLC’s combined." ;D (John Bloch, executive producer at developer 4A Games)
"Metro Exodus’ levels are 100 times bigger than Last Light’s..." 8)
 

Offline oldshooterman

Metro Exodus
« Reply #13 on: 20 August 2018, 23:44 »
 

Offline oldshooterman

Metro Exodus
« Reply #14 on: 08 September 2018, 10:58 »
Metro Exodus Gamescom Preview – Exploration, Fear and Death

"What is most important is that this level showed me more than any before that Metro becoming more open hasn’t lost the ability to keep you on edge. It’s just that now you have choices.

Sometimes these choices are either sit down and cry or just die. Not a great choice, but a choice nonetheless." ;D