E foarte interesant de stiut detaliile referitoare la implementarea DLSS:
Metro Exodus Benchmark Performance, RTX & DLSS"We are a bit puzzled though, why NVIDIA is
limiting the use of DLSS in some ways that make little sense. For example, you can enable DLSS at 1080p only when raytracing is enabled and you have a RTX 2060 or RTX 2070. Owners of RTX 2080 or 2080 Ti don't have access to that setting (at 1080p). When you increase resolution, those limitations are lifted gradually: at 1440p all cards can run DLSS, as long as RTX is enabled, and at 4K all cards except for RTX 2060 can run DLSS, no matter if raytracing is enabled or not. While the limitation at 4K could be explained by varying hardware capabilities, we don't understand why you shouldn't be able to run DLSS at 1080p with a RTX 2080 — to reach higher FPS rates on your 144 Hz monitor for example."
Cel mai probabil are legatura cu latenta introdusa de procesul reconstructiei de imagine, respectiv e posibil sa fie o limita in ceea ce priveste numarul maxim de imagini care pot fi procesate cu DLSS intr-o secunda, caz in care chiar are sens, contrar afirmatiei de mai sus.