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"It’s definitely much more than a straight up sequel, because the gameplay and the partnership with Avalanche has really shaped it into something unique and special.
The first game was the post-apocalyptic world. But now we have areas that are more than just a brown, dusty wasteland. This is more of a post-post-apocalyptic world where society is trying to rebuild and we have different environments, different landscapes, there’s vegetation and swamps, and rivers, and lakes, so the world has really evolved from that dry, dusty wasteland and we really wanted to showcase that. We spent a lot of time working on some really cool environments and even had some long debates about the color of water. Players want these rich environments as it’s easier for them to understand where they’re going, it’s easier to get a context for what you’re doing.
There’s more personality in some of the enviroments, there’s much more dialogue, there’s much more going on, there’s sub-stories, so yes, story is very important.
For us what we really wanted to do is create ‘events’ that you can do or you can’t do, it’s totally up to you, and that affects the big picture. We try to give players a lot of choice and we encourage them to do the really important things but they don’t necessarily have to do them. There are things that change based on what you accomplish. That’s always been an important aspect of the game and the storytelling. It’s not a formulaic world that just kind of repeats itself and you engage in it. You will see things that you do affect the world, and we think that is definitely part of the storytelling." - Tim Willits/id Software Studio Director