Author Topic: nVidia - Arhitectura Turing  (Read 136147 times)

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Offline dark_one

nVidia - Arhitectura Turing
« Reply #690 on: 04 February 2019, 06:24 »
Noul test raytracing - Port Royale - cu i7 6700k stock (din cauza de H270 mb)



 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #691 on: 04 February 2019, 20:17 »
Scor bun, pare usor peste medie pentru RTX 2060.
............................................................................
NVIDIA DLSS Out Now on 3DMark Port Royal; Coming Soon to Metro Exodus, Shadow of the Tomb Raider, Anthem and BFV

"They also said NVIDIA DLSS is coming soon to Metro Exodus (the first time we’ve heard this), Shadow of the Tomb Raider, Anthem and Battlefield V."

Asta e o veste foarte buna. Cu DLSS Metro Exodus va putea fi jucat in 4k si cu RTX 2060, chiar daca nu pe setari la maxim... ;D
 

Offline skerbyte

nVidia - Arhitectura Turing
« Reply #692 on: 05 February 2019, 05:42 »
Voi ce părere aveți despre DLSS? Cum funcționează?

Ei fac marketing in comparație cu imagini dintre cele mai bune, adică TAA VS DLSS'



« Last Edit: 05 February 2019, 05:49 by skerbyte »
 

Offline dark_one

nVidia - Arhitectura Turing
« Reply #693 on: 05 February 2019, 05:48 »
Acum pun noul driver sa vedem :)

later -> o idee mai bine :) 3.5%

« Last Edit: 05 February 2019, 06:10 by dark_one »
 

Offline KodiaK

nVidia - Arhitectura Turing
« Reply #694 on: 05 February 2019, 10:04 »
Voi ce părere aveți despre DLSS? Cum funcționează?
Au facut cei de la Digital Foundry un filmulet destul de cuprinzator despre DLSS in FF XV:

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Reducere 1% PcG: G6TPRZ4K
 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #695 on: 05 February 2019, 12:47 »
Voi ce părere aveți despre DLSS? Cum funcționează?
Nu e doar marketing, chiar da rezultate deosebite.
Cand se apeleaza la DLSS, imaginea e randata la o rezolutie inferioara (ex. 1440p) pe care s-a aplicat o formula de AA agresiv (care face imaginea cu contururi bine rotunjite dar "moale"), iar apoi se face o reconstructie de imagine la o rezolutie superioara (ex. 4k) folosind nucleele dedicate din cipurile RTX, reconstructie care se bazeaza pe niste algoritmi furnizati prin drivere si obtinuti in urma unor procese de analiza a imaginii in supercomputere cu AI/DL, pe baza texturilor de inalta rezolutie furnizate de producatorii jocurilor.

In final se obtine o imagine la rezolutia dorita, cu o calitate foarte buna, care pare ca are aplicata o formula avansata de AA, dar la care in loc sa scada FPS-ul precum s-ar intampla daca s-ar aplica un AA agresiv, are in plus si un spor de performanta/fps de ~30%.
 
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Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #696 on: 09 February 2019, 16:26 »
"Battlefield™ V the February 12 update:

PC-Specific Improvements: This update includes further optimizations to DXR ray tracing performance and introduces NVIDIA DLSS to Battlefield V, which uses deep learning to improve game performance while maintaining visual quality."

Sa vedem primele teste.  ;D
 

Offline skerbyte

nVidia - Arhitectura Turing
« Reply #697 on: 14 February 2019, 11:59 »
Metro Exodus benchmark 
https://www.guru3d.com/articles-pages/metro-exodus-pc-graphics-performance-benchmarks,9.html
Quote
RTX crowd gets the joy of Raytracing and DLSS. Raytracing wise, aside from dark RTX scenes we did need to look hard to be able to spot a difference, that is the brutal truth.

https://youtu.be/-LeJ4xmvgCY?t=92
Am zis, ce frumoasa este atmosfera si chiar se vede amprenta iluminării asupra ambientului, mai ales cu acea candela posomorâta din epava distrusa de sub luna... Surpriza însă, nu este nici vorba de ray-tracing.

On/off:

« Last Edit: 14 February 2019, 12:26 by skerbyte »
 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #698 on: 14 February 2019, 12:56 »
Cine zice ca nu-i vorba de Ray-Tracing? E vorba ca in jocul asta si iluminarea traditionala e foarte impresionanta.

"Looking at our RTX on-vs-off screenshot comparisons, we can see that lighting is much more accurate, and suddenly you realize how wrong these effects can look when implemented in the traditional way. Nevertheless, even with RTX off, lighting in Metro Exodus looks phenomenal, which makes it hard for RTX to improve the experience even further." (techpowerup)
 

Offline astateofmind

nVidia - Arhitectura Turing
« Reply #699 on: 14 February 2019, 21:32 »
Adica RT e cam useless si al dreaq de expensive ...
ignore list: monier, taribobo,narayanhd,wolfenste
 

Offline Trustme

nVidia - Arhitectura Turing
« Reply #700 on: 14 February 2019, 22:43 »
Maine ar trebui sa apara GTX 1660TI, 1660 si 1650?
 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #701 on: 15 February 2019, 02:12 »
Se vorbeste despre 22 februarie ca fiind data la care le scot pe piata.
 

Offline Trustme

nVidia - Arhitectura Turing
« Reply #702 on: 15 February 2019, 07:19 »
Mai ar fi o saptamana, dar ma mira ca nu sunt listate la precomanda.
 

Offline skerbyte

nVidia - Arhitectura Turing
« Reply #703 on: 15 February 2019, 19:43 »
https://www.tomshardware.com/news/nvidia-rtx-2080-2070-earnings,38618.html
Curios... sunt oamenii asa informați in privința ray-tracing-ului încât nu considera ca fiind ceva nou or something. Poate cei de la AMD nu au greșit ca nu se "grăbesc" cu lansări noi
 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #704 on: 15 February 2019, 22:52 »
Huang a declarat ca Nvidia coopereaza cu producatorii de jocuri ca sa implementeze RT si DLSS in toate jocurile care urmeaza sa fie lansate (probabil nu chiar toate, dar toate cele cotate ca fiind de interes).