Author Topic: nVidia - Arhitectura Turing  (Read 155096 times)

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Offline KodiaK

nVidia - Arhitectura Turing
« Reply #330 on: 23 August 2018, 12:08 »
Really? Si Shadow of TR pe ce placa rula, daca pt Turing nu sunt driveri?
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Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #331 on: 23 August 2018, 12:45 »
Nu este driver pentru cei care au deja placi sau le vor primi in curand pentru teste, dar e evident ca Nvidia are pentru jucariile lor. Ce-i asa greu de inteles?
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Ansel RTX Lets You Take Ray Traced Photos and Activate Ansel in Almost any Game

"Moving onto the deep learning side powered by the Tensor Cores, an AI Up-Res feature will provide enhanced resolution scaling allowing anyone to save NVIDIA Ansel photos in-game at up to 8K resolution."

 

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Offline axxel4you

nVidia - Arhitectura Turing
« Reply #333 on: 23 August 2018, 20:35 »
Nu intrati in panica, DXR poate fi rulat de pe orice placa care stie de DX12 si async compute, a si sa nu uitam trebuie sa aiba suficienti GFLOPS :

" You may have noticed that DXR does not introduce a new GPU engine to go alongside DX12’s existing Graphics and Compute engines.  This is intentional – DXR workloads can be run on either of DX12’s existing engines.  The primary reason for this is that, fundamentally, DXR is a compute-like workload. It does not require complex state such as output merger blend modes or input assembler vertex layouts.  A secondary reason, however, is that representing DXR as a compute-like workload is aligned to what we see as the future of graphics, namely that hardware will be increasingly general-purpose, and eventually most fixed-function units will be replaced by HLSL code. "

    Deci ce v-a vandut NVIDIA pana la seria 20XX ar trebui totusi sa mearga daca cumva nu au uitat sa implementeze anumite tehnologi obscure pe care doar AMD la promova pana azi .
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Offline andreeaki

nVidia - Arhitectura Turing
« Reply #334 on: 24 August 2018, 00:35 »
Sunt curios unde #ahat vezi tu async in textul ala ca ne-ai inebunit cu asta. In compute? /)
 

Offline astateofmind

nVidia - Arhitectura Turing
« Reply #335 on: 24 August 2018, 00:56 »
In prezentarea video adoretv

NU e chiar async. Dar poate face anumite instructiuni in paralel.
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Offline Raziel01

nVidia - Arhitectura Turing
« Reply #336 on: 24 August 2018, 11:26 »
 

Offline axxel4you

nVidia - Arhitectura Turing
« Reply #337 on: 24 August 2018, 20:39 »
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Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #338 on: 26 August 2018, 15:11 »
  ;D
 

Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #339 on: 26 August 2018, 17:09 »
 

Offline astateofmind

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Offline KodiaK

nVidia - Arhitectura Turing
« Reply #341 on: 27 August 2018, 11:30 »
WTF did I just read.  :o  ???
Just Buy It: Why Nvidia RTX GPUs Are Worth the Money

 Trebuie sa fie la misto articolul; nu pot sa cred ca cineva chiar crede ce scrie acolo.
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Offline oldshooterman

nVidia - Arhitectura Turing
« Reply #342 on: 27 August 2018, 12:44 »
E o problema cu generatia asta noua. Trebuie asteptate review-urile pentru a vedea exact sporul de performanta in jocurile "actuale", fara Ray Tracing. Pentru RT sunt prea slabe, inclusiv RTX 2080 Ti. Cine mai trece inapoi de la 4k la FHD doar pentru Ray Tracing? Iar preturile sunt prea mari pentru un eventual spor de performanta de pana la 50% in jocurile fara RT.
Nici generatia urmatoare nu cred ca va aduce un spor de performanta suficient incat sa la faca utile cu RT in 4k, fara a tine cont de faptul ce de la anul se intra pe 8k (pentru cei cu buzunare generoase).
 

Offline axxel4you

nVidia - Arhitectura Turing
« Reply #343 on: 27 August 2018, 13:37 »
Am impresia ca treaba cu Ray Tracing e ceva nou doar pentru NVIDIA, abia astept sa vad testele si ce placi video de la AMD vor testa pentru a scoate in evidenta performanta RTX .
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Offline KodiaK

nVidia - Arhitectura Turing
« Reply #344 on: 27 August 2018, 15:06 »
Orice placa video poate raytracing. Problema este viteza. Placile RTX pot face asta real time, o placa neoptimizata faca la sub 10fps probabil. Insa totul va fi muuult mai clar in vreo 3 sapt :)
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