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Messages - astateofmind

Pages: 1 ... 15 16 [17] 18 19 ... 182
241
RPG / Cyberpunk 2077
« on: 30 September 2023, 00:07 »
Ok, aparent la mine e perf mode then :D

Tu ai 4090, proc mai potent si mai putini pixeli de randat. Chiar ma intrebam de ce nu e dif de perf mai mare fata de 4080-ul meu :D

242
Hardware / AMD Seria 7000 (RDNA3)
« on: 29 September 2023, 23:24 »
Si pe 3080.



Impresionant ...

243
RPG / Cyberpunk 2077
« on: 29 September 2023, 22:12 »
DLSS pe auto?

Da, si la mine a crescut ceva pe auto, cam un 7-10% cred - de la un 7x la 80 FPS. Va trebui sa vad daca e o diferenta mare intre Auto (care e practic performace mode) si quality ca si calitate (vizibila pt mine) pt ca diferenta in performanta e cam mare (55FPS vs 80FPS)

244
RPG / Cyberpunk 2077
« on: 29 September 2023, 19:29 »
55 fara. 70 cu.

Trebuie sa schimb CPU-ul, aparent 8086K e putin depasit :D (cu toate ca as vrea sa vad un benchmark comparativ cu proace mai noi, in 4k)

Astept ceva pe 3-4nm, ce e acum pe piata sunt prea fierbinti pt gusturile mele ...

245
RPG / Starfield
« on: 29 September 2023, 05:08 »
This video perfectly explains the situation:



Joc pt idioti :D

246
RPG / Cyberpunk 2077
« on: 29 September 2023, 00:08 »
In single player RPG nu se prea simte,

Cum pot sa vad input lag ca  nu mai stiu :D

247
RPG / Cyberpunk 2077
« on: 28 September 2023, 18:24 »
4080, FG ON. Am in jur de 75-80FPS. Cu minimum la 60.

248
RPG / Cyberpunk 2077
« on: 28 September 2023, 05:40 »
Incredibil cum poate sa arate jocuk asta in 4k high, RT overdrive si se misca la fel de bine ca Starshit care arata jalnic pe langa CP2077 si nici nu are RT ...

Acum trebuie sa plec dar cand ma intorc incerc si HDR (daca suporta)

249
RPG / Starfield
« on: 28 September 2023, 02:26 »

250
RPG / Starfield
« on: 24 September 2023, 20:01 »
Un review "pe bune":

Right, here is my rather long review on Shitfield:


Bethesda Game Studios is a company that broke ground on some truly revolutionary games like The Elders Scrolls: Arena, and its sequel Daggerfall. However a long line of commercial failures afterwards pushed the company to the brink of bankruptcy. Its next game had to be a success to save the company, and the result was TES: Morrowind, a truly fantastic game of incredible creativity, set in a world unlike any seen before. It captured my attention like few other games have when it released in 2002.

Then they released the next game, TES: Oblivion. And they played it safe. Utterly safe. Gone was the fantastic creativity of Morrowind, replaced instead by the most bog standard fantasy world you could possibly create. All elements that could offend anyone were removed or heavily toned down. But it still worked, the joy of freely exploring such a vast fantasy world still held up even if the world was comparatively shallow. And with their next series of games, Fallout 3, TES: Skyrim, and Fallout 4, the formula held up. Successful, but increasingly safe, shallow games plagued by weak writing and increasingly inconsistent lore, held up primarily by the freedom of their open world and the endless modders supporting the games for decades after release.

That brings us to Starfield, the latest game from Bethesda, their first new IP in ages, and the final destination of their increasingly lazy, uninspired and utterly "safe" game design. Though I fail to understand why they were so hell bent on creating a "new" IP when they did absolutely nothing original with it. Starfield does absolutely nothing new, it's just a long series of sci-fi tropes done better by others without adding anything, or putting an interesting new spin on anything. With the recent Elder Scrolls and Fallout games they had the luxury of copying the homework of the great talents that created those franchises, but with Starfield they had to learn to walk on their own, and they faceplant right out of the gate.

The main story is the most tedious, derivative and repetitive slog I've ever experienced in a Bethesda game. Most quests are simple fetch quests, the EXACT SAME fetch quest, repeated for hours on end. The story takes forever to build any kind of momentum, and it barely reaches the pace of a gentle jog before it reaches its final unsatisfying end. It opens to a far inferior version of Mass Effect's inciting event, before going into some pseudo-religious claptrap and ultimately devolving into the most overdone sci-fi trope that has been plaguing popular culture in recent years. You'll know it when to get there, trust me. I can barely describe how much I hated the main story, and it certainly didn't help that I predicted most of the big story reveals along the way.

But what about the open world? It's always carried Bethesda games before. 1000 planets of adventure must be something, right? No. Bethesda dropped the ball here monumentally. The open world is basically a lie, an illusion of content. In truth the worlds you visit are little more than vast empty expanses of open terrain with the occasional copy/pasted structure dotted around. And it's extremely obvious how lazy it is, every "random" structure is identical down to the placement of every last item, enemy, and decoration. Worse yet is the fact that you can't fly directly to the structures, nor are there any kinds of mounts or vehicles available so you'll spend vast amounts of time walking to things. At least you can fast travel back, and good god you have to fast travel a lot in this game. Enjoy the loading screens.

The worldbuilding is some of the worst I've ever seen. There's no depth to anything. In playing it safe, every faction is just a generic stock entity, "space law enforcement", "space bank", "space bandits", "space pirates". Every character is a basic cardboard cutout, with terrible facial animations and wooden acting to boot. All animal and plant life across the galaxy is basically the same models, just with different names. It's all so bland and repetitive I can barely remember the names of any of the characters I encountered. There's nothing to distinguish one person or place from any other. Every area is equally diverse, with no distinguishing features to set them apart from any other. The worst example of this I experienced is when I found a 200 year old generation ship, launched at sublight speed from Earth to colonize another planet, and I discovered the people born and raised on said ship all spoke with clearly distinct Earth accents like Russian, African, English etc. Are you joking? Did the Africans isolate themselves in a ghetto in Cargo Bay 3 for two centuries? Did the Russians conquer and establish a fiefdom on deck 9? Bethesda's writers have clearly never experienced a truly multicultural society, because it doesn't work like this. After growing up together in a community sealed inside a spaceship they should speak the same English accent, and probably a strange form of English that distinctly diverged from what everyone else speaks after two centuries in isolation. But that idea was just too clever for Bethesda.

Then there are the bugs, of which there are many. This is pretty much part and parcel of any Bethesda game, but needs to be addressed. I've personally experienced a plethora of minor irritants such as t-posing corpses, wild physics and poorly scripted quests and triggers. This on top of many, many crashes and freezes. Save often is my advice. Hard saves, so that you can revert if necessary.

Beyond bugs there are also endless little irritating quirks that makes the game a pain to play. There are no local or interior maps, so finding your way around cities or buildings becomes irritating. Particularly in cities which have been built around long detours to get to anything, most likely to hide how small they really are.
The "skill challenges" you have to complete to progress character skills. It's just another system meant to slow the game down, to pad out the time it takes to get anything done. And the challenges are never anything interesting like, breaking into the secure vault of a band of religious zealots, or hunt a lethal predator loose on a space station that's falling into a black hole. No, it's just a grind. Do X thing Y number of times. I particularly hated having to grind space combat to pump up my Piloting skill so that I could use a ship with longer jump range.
Then there are escort quests, thankfully I haven't found many, but trying to keep a character with the survival skills of a clinically depressed lemming alive is never fun, especially with the sheer number of bloodthirsty aliens the game throws at you.

Ultimately a lot of the game's issues beside the stale writing and uninspired worldbuilding, boil down to engine limitations. The game is built on the back of the aging Creation Engine, which itself is an evolution of the Gamebryo Engine Bethesda has been using since Morrowind, over 20 years ago. Please Bethesda, let it rest. It can go no further.

To conclude, Starfield is all the bad connotations of the word "Bethesda" distilled into one game. This is the final destination for all of the lazy choices, overhyped features, stale writing, and "vast but shallow" design philosophy that Bethesda is known for. What else can I say but this? Bethesda. This isn't good enough any more! Your lazy, half-assed efforts aren't good enough. You had the unmitigated gall to ask 100$ for early access to this uninspired piece of ♥♥♥♥, the worst product you have ever cobbled together. If we are to have any hope of a decent Fallout or Elder Scrolls game in the future, there has to be a serious shakeup at Bethesda. And I doubt Todd Howard is the only problem as some have suggested. For a game to so utterly fail in so many aspects takes a considerable team effort. I can only hope that this game's failure is a wake up call and that the future will see some positive changes.

Final score: Bethesda / 10

But hey, imi place MIE deci toate problemele astea nu exista pentru ca eu aleg sa le ignor ... deci e 10/10

Post Merge: 25 September 2023, 02:01
Oh, si ca sa terminam cu aberation "gamers love starfield"

Pe steam ranking Starfield e in pozitia ... wait for it ... 25599 ... cu un scor de ... 6.7. Gamers si-au spus opinia :D

Jenibil!

251
RPG / Starfield
« on: 24 September 2023, 18:27 »


And one of the comments:

My favorite part about Starfield is load screening out of a building to load screen into my ship to load screen to another destination to load screen into that destination to fill out a job application then load screen back into my ship to load screen to my destination to load screen out of my ship to load screen into a building to talk to a guy

Open world my ass.

Post Merge: 24 September 2023, 19:14
Ca idee, ca sa folosim "argumentele" lui olds:

Cei care dau 9.5 lui Starshit clar nu l-au jucat ;)

Post Merge: 24 September 2023, 19:25
Si pana si ala spune ca

"All this dialogue leads to probably the biggest visual weakness of the game. Bethesda’s character models are still not very good. They’re better than they were, but that was a low bar, and it feels dated compared to every other game in this space. It’s a little more emotive than in the past, but in way that feels like someone typed “be more emotive” into the code rather than allowing something like actual performance capture to come through. The voicework is good, the animation is not."

"One issue here is that there’s also a whole lot of loading. For me and my SSD that was okay, but even I noticed it. The worst offender is Neon, the game’s floating cyberpunk city, but while actual Cyberpunk 2077 is a giant, seamless experience, Neon is broken up into very small chunks you have to constantly load between a zillion times, then within those, even more loading for each individual shop or hideout. It’s a lot."

"The game’s oxygen system is terrible, the worst kind of sprint recovery system you can imagine. "

"But “romance” here is writing like “hey I love you.” “I’m happy you said that, I love you too.” It’s not exactly going to go down as one of the all-time great love stories of our time."

"Bethesda wanted to lean more into companions this time around, but I’d say that this, and general character relationships, is where the game suffers a bit. This isn’t Mass Effect, despite being structured the same way with a central ship. And god help Bethesda that they had to come out just weeks after Baldur’s Gate 3, which has the best voice acting, animation and writing of any party-based game possibly…ever."

"The shooting itself feels solid, easily the best in any Bethesda Game Studios title. It’s certainly not Call of Duty or Destiny, but I’d probably rank its gunplay above the recent Cyberpunk 2077. "

Bullshit, e mult sub CP 2077.

Cel putin individul e onest chiar daca biased. Si individul, contrar lui Olds, subliniaza cateva din partile proaste ale jocului (dar si ignora multe) dar le ignora in nota finala.

252
RPG / Starfield
« on: 24 September 2023, 06:42 »
Mai putin sa explorezi o planeta, intr-un joc despre, wait for it, explorarea de planete :D
In caz ca nu stiai, cand aterizezi pe o planeta ai voie sa te plimbi pe o raza de 1-2km. Daca incerci cumva sa depasesti limita asta te lovesti de un foarte realist zid invizibil.
Sau, mai putin sa calatoresti de pe o planeta pe alta in timp real. Again, foarte ciudata dorinta intr-un joc despre explorarea spatiala...

Si ce e cel mai distractiv? Ei numesc asta "open world". Si au pretentia ca au drepatate. Pai plecand de la asemenea gogomanie ... nu prea poti sa mai iei in calcul nici un argument ca fiind valabil ...

Post Merge: 24 September 2023, 06:46
expresia fetei se modifica in functie de starea emotionala oferita de discutii.

Da, se modifica, jalnic dar se modifica. Si in FO3 se modifica, la fel de jalnic (este acelasi engine). Daca faci o comparatie BG3 - Starfield la animatii faciale si emotii vei descoperi ca BG3 le are aproape naturale in timp ce Starfield sunt jalnice si puerile (exagerate)

https://www.youtube.com/shorts/dppVf39Aoyw

Din nou, diferenta enorma e in ochi. Ochii in Starshield sunt ... dead, nu exprima nimic. BG3 ... au viata frate, se simte ca transmit ceva.

Cel mai probabil nu ati intrat in joc si comentati relativ la toate prostiile postate pe net in care haterii exploateaza niste situatii punctuale pe care le cauta cu lumanarea.

Cel mai probabil bati campii, am spus ca am jucat cam 15 ore.

Alta problema: quests, nu prea exista alegere si nici consecinte .. si tumbanailul videoului urmator e hilar cand vedem ce animatii au caracterele



Post Merge: 24 September 2023, 07:27
AI and Graphics ...



Post Merge: 24 September 2023, 07:59
Asta trece si el prin problemele jocului



Si stii care e faza? Ca sunt o gramada care accepta ca nu este un joc extraordinar si ca are probleme dar joaca pentru ca e fun si le place. Ceea ce mi se pare mult mai onest decat "nu frate, imi place mie deci este un joc perfect si nu are nici o problema ...

253
Generalităti / China Moderna
« on: 24 September 2023, 06:37 »
Alianta saracilor? LOL

254
Generalităti / China Moderna
« on: 23 September 2023, 08:56 »
Cica China ar fi in pragul colapsului economic.
Sa speram ca e adevarat zvonul.

Aud asta de vreo 3 ani. Si chiar cred ca nu o duce prea bine. Dar partidul nu o va lasă sa se prăbușească …

255
RPG / Starfield
« on: 22 September 2023, 23:30 »
De acord cu tine, mai putin la partea de grafica. In afara de NPC-uri care sunt penible, grafica in sine si design-ul oras-ului (ca doar pe primul l-am vazut :) ), atentia le detalii, rezolutia texturilor. mi se pare foarte OK. Nu sunt best of the best, dar nici nu pot sa zic ca am ce sa le reporsez.

Sunt ... goale. Nu au suflet. Cu exceptia oraselului cu seriful si atacul bancii care arata binisor dar e ca nuca'n perete cu zidurile alea vechi de sute de ani cand planeta a fost colonizata de decenii.

Si da, sa zicem ca sunt decente dar nu pentru 2023. Ai vazut cascada aia cum arata? Sau apa? Efectele pe langa apa?

Si in fimuletul de mai sus: texturi superioare, mai multe poligoane la caracter ... dar e dead inside, ochii aia nu au viata, diferena e clara fata de Mass Effect. Ai vazut filmuletele din Wacraft 3, cele vechi si cele noi? Sau diablo 2? Da, cele noi sunt cu o grafica imbunatatita dar cele vechi arata mai bine.

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