Consolele se bazeaza foarte mult pe Low level graphics api
https://asawicki.info/news_1601_lower-level_graphics_api_-_what_does_it_mean.html , de aici si posibilitatea sa primeasca optimizari foarte eficiente pentru hardwareul din ele. La placile Nvidia low level api din ce am observat depinde foarte mult de optimizarile din driveri pe care in functie de generatia placi video le primesti sau nu le primesti ?
So lower-level API means just that driver could be smaller and simpler, while upper layers will have more responsibility of manually managing stuff instead of automatic facilities provided by the driver (for example, there is no more DISCARD or NOOVERWRITE flag when mapping a resource in DirectX 12). It also means API is again closer to the actual hardware. Thanks to all that, the usage of GPU can be optimized better by knowing all higher-level details about specific application on the engine level.
Sper e clar ca Low level api le-ar lua painea de la gura la verzi.