Author Topic: Command & Conquer - Remastered Editions  (Read 1284 times)

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Offline Sir Dracu

Command & Conquer - Remastered Editions
« on: 12 October 2018, 01:38 »
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Fellow Command & Conquer fans,

My name is Jim Vessella, and I’m a Producer at Electronic Arts. Ten years ago I had the pleasure of being on the production team for Command & Conquer 3 and Red Alert 3, along with being the Lead Producer on Kane’s Wrath. During those years, some of my favorite moments were interacting with our passionate community, whether at our onsite Community Summits, on the forums, or while attending various events such as Gamescom.

As most of you may know, we recently announced Command & Conquer: Rivals, a mobile game set in the Command & Conquer universe. Following the reveal of Rivals, we heard you loud and clear: the Command & Conquer community also wants to see the franchise return to PC. And as a fan of C&C for over 20 years, I couldn’t agree more. With that in mind we’ve been exploring some exciting ideas regarding remastering the classic PC games, and already have the ball rolling on our first effort to celebrate the upcoming 25th Year Anniversary.

We are eager to hear your feedback to help influence our current thoughts for PC and what comes next. Over the next few weeks we’ll be talking to fans in a variety of ways. In the meantime, please share your thoughts here on the subreddit.

As a long time C&C fan and developer, I am just as passionate about the C&C franchise as you are, and look forward to hearing your thoughts as they help us shape the future of C&C at EA!

skyfallout

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Command & Conquer - Remastered Editions
« Reply #1 on: 12 October 2018, 13:42 »
Remaste-urile grafice de obicei sunt de evitat pentru ca majoritatea s-au dovedit a fi mai pline de defecte decat versiunile originale.

Vedeti Bioshock 1-2 Remastered , Assassin's Creed Ezio Trilogy,  Call of Duty 4 Modern Warfare Remastered, Age of Empires HD/Definitive edition, Skyrim Special Edition, Starcraft Remastered etc. 
Foarte multi s-au plans de  Starcraft Remastered si Age of Empires HD/Definitive Edition, si totusi EA urmeaza trendul de a-si remasteriza vechile RTS-uri.
Remaste-urile sunt facute doar sa mai suga niste extra-incasari de bani!  Ba chiar mai mult strica decat repara, ori imbunatatirile sunt doar de ordin vizual.   
Doar versiunile Enhanced  aduc imbunatatiri serioase.   





Post Merge: 12 October 2018, 14:02
Remaster pe bune insemna sa refaca primul C&C sau Red Alert cu grafica 3D,refacand povestea si pastrand continutul audio de atunci.

Am vazut modderi refacand vechile campanii   in C&C3 sau in Red Alert 3, chiar si in Generals.

Dar remaster la EA si alti publisheri inseamna doar sa reglezi un pic grafica de atunci sa arate bine in HD sau la rezolutie mare si cam aia e un remaster la un pret de 60 dolari. 
« Last Edit: 12 October 2018, 14:02 by skyfallout »
 

Offline Sir Dracu

Command & Conquer - Remastered Editions
« Reply #2 on: 15 November 2018, 11:57 »
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Fellow Command & Conquer fans,

A month ago, we let the Command & Conquer™ community know we were bringing the franchise back to the PC, starting with a remaster initiative. The reaction from fans has been amazing, with many of you sharing your favorite C&C moments from the past 23 years. We have been reading these comments and listening intently. And now, we are ready to reveal our first PC offering and how your suggestions are already influencing our approach.

Today, I’m thrilled to tell you we are going back to the beginning. We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions.

Now, in addition to the excitement and support of this remaster initiative over the past month, there has also been a healthy skepticism that we can pull this off. How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences? Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life.

So, after years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection.

Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995. Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.

On a personal note, I can tell you the past few weeks have been surreal. During my first visit to Petroglyph, I was able to brainstorm “C&C feel” with Joe, reminisce about the jukebox with Mike, and gab with Steve about whether we should fix the Tib Dawn Harvester AI. Getting to chat C&C with the original developers has been one of the highlights of my gamer journey, and I can’t wait for all the incredible conversations to come.

In addition to the fantastic team at Petroglyph, we will also be partnering with Lemon Sky Studios to help bring these original games to 4k glory. Lemon Sky is one of the premier art studios around the world, with a unique specialty in remastering classic RTS titles. After meeting their team and hearing their passion for C&C, we are incredibly lucky to have them team up with Petroglyph to develop the highest quality C&C possible.

The exciting part is that we haven’t started development yet. The community is literally getting in on the ground floor of this project and have every opportunity to help influence how we build this remastered experience. Please continue to engage on Reddit and community channels and help us create the best possible remasters of C&C and Red Alert!

To kick things off, be sure to read the message below from Joe Bostic, and then watch the video at the bottom for one more surprise…

Welcome Back, Commander!

Jim Vessella

Jimtern



Command & Conquer community,

It was over 25 years ago when Brett Sperry and I (at Westwood Studios) worked to create a game that mixed together elements of Populous, Civilization, Herzog Zwei, and Military Madness games. Brett Sperry was visionary and I was lead programmer and designer. The result was Dune II. The first game of a new genre -- Real-Time Strategy. The subsequent game, Command & Conquer (C&C), is where the RTS genre really took off. It combined video recorded actors, rendered 3D video sequences, alternate story endings, an enigmatic villain (Kane), free multiplayer for your friend (only 1 CD was required to play and the game came with 2 CDs), context-sensitive mouse control, and two unique factions that didn’t play by the same rules.

C&C didn’t turn out as we originally envisioned. I had initially designed the game to be set in a fantasy world with three factions -- humans, wizards, magical beasts. Some months into development, Brett Sperry decided to redirect the game toward modern military for two main reasons. The gulf war was in the news so this was more relatable to gamers at the time, and also because we believed fantasy was too niche. I saw this new direction for C&C as being closer to turning my childhood experiences of playing with plastic soldiers in a sandbox into “reality” so to speak. Thus Command & Conquer Tiberian Dawn was born.

The positive reaction to the game was intense. C&C was the right kind of game that arrived at the right time.

We should have seen the clues that C&C would be a success. The QA department would have difficulty testing for bugs since they could not resist losing focus to play for fun and try to win against each other instead of the more “boring” bug-testing they were actually assigned. The rest of the studio would play the game in the late afternoon and into the early evening. I would take careful notes and then make changes overnight to start the process over again the next day.

As soon as C&C was released, we immediately started working on an expansion pack that would pivot to alternate history with a post WW II feel. We kept adding more units, backstory twists (w/ Kane), more elaborate interstitial video sequences (still campy though), and new gameplay features. It became so massive an expansion that we just had to turn it into a stand-alone game in its own right -- C&C: Red Alert. Players seemed to love this game just as much as the original C&C!

Over the years, I’ve received C&C related gifts, fan mail, and anecdotes, and two fans even got matching GDI and Nod tattoos! The most common request is to bring C&C back to its roots like the original Command & Conquer and Red Alert. My answer was always the same: “Yes that would be great! Electronic Arts (EA) is the gatekeeper for C&C though. If they are on board, so am I!”

So here we are 20+ years later and EA has reached out to us regarding C&C. They had decided it was about time to revisit the original C&C games to give the fans what they had been asking for. Petroglyph has many former Westwood employees and is a perfect fit for bringing the original Command & Conquer games back to life. I’m excited to revisit the original Command & Conquer and Red Alert for our legacy fans, along with introducing the games to a new audience! Our battle-plan mission is to “remaster” rather than “remake” the original C&C games. That definition is a little fuzzy around the edges and that is where you come in.

I’m looking forward to re-engaging with the fans of the series as we bring the Command & Conquer franchise back to its roots of “easy to play, difficult to master”. We’re eager to provide an experience that takes advantage of enhanced connectivity, graphics features, and other technology improvements that weren’t around back in 1995. As we begin to craft the plan that will kick off the development phase of the project I’m eager to hear what else fans are looking for. If you could turn back the clock, what would you have wanted in the original C&C games? How true to a remaster should we adhere do? What modern improvements can be added without deviating from the core game? Balance changes? We will be starting development soon, so now is the time to let your voice be heard.

Joe Bostic

skyfallout

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Command & Conquer - Remastered Editions
« Reply #3 on: 15 November 2018, 21:51 »
Cam asa arata Red Alert 2 in 4k....acum sa vedem cum vor imbunatati texturile, efectele, modelele, poate si vocile  si restul.
Exploziile nucleare probabil ca vor arata demential. 





« Last Edit: 15 November 2018, 21:55 by skyfallout »
 

Offline Sir Dracu

Command & Conquer - Remastered Editions
« Reply #4 on: 05 June 2020, 16:51 »

Offline Nosferat

Command & Conquer - Remastered Editions
« Reply #5 on: 06 June 2020, 13:11 »
L-am incercat, nu cred ca o sa il cumpar, sunt fan,dar mai mult de RA2 si generals. Primul C&C si primul RA nu au reusit sa ma prinda asa de puternic. Altfel arata chiar bine,se vede ca au lucrat la cinematics,la grafica in general. Nu arata in genul age2 definitive edition,dar este chiar bine facut.  Sunt curios ce mods vor iesi pentru joc,are potential mare acest engine.
 

Offline Merlin

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Command & Conquer - Remastered Editions
« Reply #6 on: 01 November 2020, 23:31 »
Sincer, oricum am da-o de gard, mai mult de un remake pentru nostalgici (precum sunt eu), acest titlu nu prea are ce cauta in 2020. Dar deh, nu stiau cum sa mai stoarca niste banuti in plus. Daca tot voiau sa faca ceva, ar putea sa fi inceput printr-un engine nou si o poveste de la 0, stiu, cer prea mult de la EA....

Command & Conquer 3: Tiberium Wars  l-am gasit la reducere pe steam la vreo 3-4 euro, l-am luat si chiar este un titlu foarte reusit, mi-am adus aminte cu placere de 200d7 cand l-am jucat pe nerasuflate. Cred ca a fost singurul titlu bun sub umbrela EA, dupa si-au batut joc complet. Nu m-ar deranja un remake la acesta. E drept ca este ffff greu si stupid in SP la ora actuala, citeam si comentariile de pe steam, au tot tras de el pentru MP si l-au stricat in SP.
A nostalgic member of CG Forum since 2000....